Medium Fidelity Prototype

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PURPOSE

Getting two participants to test our design ideas and new concepts discovered in the participatory workshop. This is accomplished through using our medium fidelity prototype made to be interactive and responsive to user feedback.

SESSION

We would first introduce that our projects goal is to create a team management and social application. Then we’d show them our prototype and give them a basis summary of how it works, so they can properly interact with it. Also we tell them to talk to themselves and think out loud as they go through the interface, so we can take notes, and ask questions, but not help them with problems unless they’ve been stuck for an extended period of time.

SCENARIOS

We’re going to have a separate scenario where the team leader sets up the time and location of the next practices and games. From there he then has to go into the player select screen to see who’s going to make it and who’s not. While doing this he’s going to be creating the roster and positions of the players on the field. For the full-time or part-time player we’re going to have him initially check out the homepage and ask them what the relevant information is, and time how fast they’re able to pick it up. From there they have to sign in or sign out from the roster, depending on their circumstance. Then we want to see how easily accessible and understandable the other aspects of the application are starting with the forum. The participants would be asked to browse through the forum, comment on one of the posts with a video or image, comment on a social event where they can make it to party, and then create their own post to share with the team. This scenario will help us with the visuals and the layout understanding what’s difficult and what needs optimizing to allow participants to properly breeze through the forum similar to how they would in text messages. Afterwards the participants will be asked to check out the leaderboards. Within the leaderboards they have to locate their teams standing as well as their own, and another randomly selected team and player, then relay back to us the information so we can test its ease and ask further questions. Our last scenario concerns the carpooling aspect where participants will have to join someone’s car for a ride, and then create a car ride option with their location so others can join them. With these scenarios were going to ask participants to frequently go back and forth between options to test fluidity.